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  COASTER-net.com v8 > Ride Gallery > Batwing, Six Flags America

The concept of flying like the birds has always appealed to humans - soaring through the sky, dive-bombing the ground, twirling and looping in one aerial maneuver after another, feeling the wind on your body as you slice through the air - and it was but a mere fantasy until the year 2000, when dream became reality as the concept of flight was applied to its perfect match - a steel coaster. In Santa Clara, California, Stealth was unveiled as the world's first ever 'flying' coaster - the first extreme ride ever to send passengers soaring - head first - Superman-style through the air. The coaster was a pure success, with seven years of brainstorming and engineering behind it and a layout packed with aerial maneuvers. But Stealth would reign no longer as the ultimate flying coaster. In 2001, Largo, Maryland's Six Flags America pulled the wraps off of Batwing - a flying coaster with more flight time and a longer course than any that had gone before (along with Ohio's Six Flags Worlds of Adventure's X-Flight), riders traveling up a 115-foot lift on their backs before the track flips to an inverted position and passengers fly. And although looking to Batman's high-speed aircraft for its theme, Batwing deserves the Superman dubbing far more than the neighboring Superman: Ride of Steel ever will with 3,340 feet of yellow track and 1,800 degrees of inversion.

Passengers load onto Batwing in a 4-abreast arrangement and secure double-sided upper restraints and T-shaped lower lap restraints before the 24-rider train moves out of the split loading area with riders traveling backwards. After rounding a 90-degree curve, the journey upwards begins. The seating soon reclines to the lay-down position and riders are treated to a panoramic view of the park from a unique perspective as the lift carries the train to a maximum summit of 12 stories above the ground. Moving over the peak, the train tips over a first dip and begins to pick up speed. Suddenly, a 180-degree twisting, 180-degree curve rolls the train over into an inverted position and thrill seekers face the ground 100 feet below. Riders soar down the first drop Superman-style and then begin the over-banked Horseshoe Curve. Diving back down, a second 180-degree twist flips the train back on top of the track to begin the Vertical Loop head-first, up and around with over 4 g's being pulled. The third U-turning flip sends the ride around the lift-hill and back into the flying position. The track next heads around a banked curve feeding into the Double-Spin element. Leveling back out, Batwing beings the grand finale - a powerful 540-degree helix sending riders flying just inches above the ground. With a final Half-Flip, the train glides into the brake run.

Written by Devin Olson

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Devin Olson
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Type: Steel, Inverted / Non-Inverted, Looping, Kilo-Coaster
Seating: Lay-Down, 4-Abreast, 24-Passenger
Height: 115' / 35m
Drop: 110' / 33m
Steepness: 45º
Speed: 50mph / 80kph
Acceleration:
Positive G's: 4.3 g's
Drops:
Inversions: 5: Half-Roll, Half-Roll, Vertical Loop, Half-Roll, Double Spin, Half-Roll
Curves:
Crossovers:
Tunnels: 0
Length: 3,340' / 1018m
Duration: 2min, 20sec
Area:
Weight:
Cost:
Designer:
Manufacturer:
Color Scheme: Yellow / Yellow / Purple
Soft Debut: June 12, 2001
Official Debut: June 16, 2001
Other info:

Current Rating:
- 6.7 out of 10
- Based on 47 votes

Vote (10 = best):