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COASTER-net.com v8 > Ride Gallery > HyperSonic XLC: Xtreme Launch Coaster [Defunct], Kings Dominion
For decades, the chain lift happily carried an era of roller coaster riders up the traditional lift hill as the clicking and clanking of the anti-rollback dog was the internationally-recognized audibility of coaster thrills. The chain lift was a simple device: a length of chain revolving to carry riders up a lift slope to build up a ride's potential energy once the chain dog on the bottom of the train engaged. But then, someone had to go and make things complicated. That someone was Anton Schwarzkopf, a German ride designer who's company had played around with alternative forms of lifts, including tires and even self-propelled coaster trains, and now wanted to try something completely original. That something was a launched coaster missing the traditional lift hill in favor of a horizontal section of track where riders would actually blast off from the station with the help of a forty-ton weight drop. This happened for the first time in 1977 when three theme parks in the United States crazy enough to invest in this type of ride opened Schwarkopf's weight-drop-launched coaster: Carowinds in North Carolina, Great America in California, and Kings Dominion in Virginia (all three of which would later add Paramount to the front of their names). Being blasted from a dead standstill to fifty-three miles per hour in six seconds was almost inconceivable. After all, how much more extreme could a ride really get?
To say the least, technology came a long way since the end of the seventies, with methods of propulsion advancing to the twelve-mile-per-hour-per-second flywheel launch, to the twenty-mile-per-hour-per-second linear syncronist and linear induction motor launches, with other methods of propulsion in between. Then, it was time for a new innovation that would blow everything else away. Stan Checketts' company S&S Power had utilized the power of pneumatics on their compressed-air-launched freefall towers since 1995, and in 2000, S&S successfully applied this same technology to a steel coaster. At their Utah testing grounds, Thrust Air 2000 rose from the desert landscape with an unconventional vertical ascent and descent directly after the single most intense launch ever conceived. The capabilities of these pneumatics far exceeded any other launching technology, with the potential for acceleration up to some sixty miles per hour per second. S&S's prototype would launch to eighty miles per hour in one point eight seconds before ascending the hill and rounding a curve back to the station. The question now was: would any major theme park be willing to install this new, expensive technology for millions of thrill seekers to get the opportunity to experience?
Doswell, Virginia's Paramount's Kings Dominion had played a significant role in the development of the modern launched coaster, since the installation of one of the original three weight-drop launched coasters, King Kobra. That prototype coaster came and went, but then 1996 saw the debut of a coaster that would start a new era of extreme launches, Outer Limits: Flight of Fear (changed to Flight of Fear in 2001). Flight of Fear carried the distinction of using the first linear induction motor launch along with its sister ride at Paramount's Kings Island in Ohio. Two years later, the same park introduced a third revolutionary launched coaster with Volcano: the Blast Coaster, the first inverted ride with a launch. Just three years later, Kings Dominion would solidify themselves as the launched coaster capital of the world. On August 1st, 2000, the park announced that it had purchased the first of S&S Power's compressed-air-launched coasters to the delight of roller coaster fanatics anxious to experience this new level of extreme. The ride, appropriately named HyperSonic XLC: Xtreme Launch Coaster, was originally slated to be installed at Santa Clara, California's Paramount's Great America, but when those plans fell through, Kings Dominion grabbed the opportunity to go down in history yet again as a testing ground of innovation.
In the winter leading up to the 2001 season, Paramount's Kings Dominion installed the new coaster. S&S shipped the prototype ride from Utah to Virginia and tweaked the layout to include a highly-banked high-speed turnaround, a second banked turn, and a final airtime hill. In addition, S&S redesigned original trains from the prototype to secure riders by lap and leg restraints only as opposed to over-the-shoulder harnesses, and to use aircraft tires for a unique feel as they ride along flat rails. The coaster's 1,560 feet of out and back track was a perfect fit for the southwest corner of the theme park, taking over former midway open space of the Wayne's World themed section and relocating the Scream Weaver flying scooters flat ride. With most of the layout elevated well above the ground, the park was allowed to construct the coaster directly above the central midway. And on March 24th, 2001, HyperSonic XLC blasted off. Kings Dominion now had bragging rights to three launched coasters while most parks considered one a novelty, and also the new fastest launch in the world until Japan's Fujikyu Highlands opened the second of S&S's Thrust Air coasters with Dodonpa at the end of the year. Being the prototype ride that it was, HyperSonic would see modifications in the seasons that immediately followed its debut including the removal of windshields from trains for a more open-air experience, making the ride more intense for extreme ride enthusiasts.
To the dismay of HyperSonic fans, Kings Dominion decided to dismantle the coaster at the end of the 2008 season. Due to unreasonable maintenance costs and regular operating frustrations associated with the experimental technology, the ride ran for the last time just over seven years after opening. However, this ride's legacy will live on for years to come, and its impact on the coaster world lingers long after it rode into the sunset. The memories will also live on for years to come...
In the past, as thrill seekers walked towards the back of the park, they would see it. Dominating over the midway of Kings Dominion's Grove section, bright white columns rise straight up and a vertical hill of white track aims skyward just behind a sweeping turnaround. Then, they would hear it. the sound of the eight-passenger train rocketing off from a dead standstill and ascending into the sky greets future riders was audible from halfway across the park. The midway led underneath the major action of the ride, and visitors walked underneath almost any given portion of track, including the 165-foot hill, to reach the queue entrance. Making their way through the line in the triangular area between the launch, station, and brake run, future riders were given a full view of the launch process taking place. A train pulled up at the launch strip, stoped momentarily, and then disappeared in a blue and yellow blur before the eyes of spectators with a deafening HyperSonic boom. Reaching the station platform after a flight of steps, thrill seekers stood in line for one of four rows on a future train. The air gates opened, and the next octet of riders left their loose articles behind before sitting back and locking their safety belts into lap and leg restraints. The train moved from the station, rounding a 135-degree bend to the left and stopped to be weighed. It slowly continued on its way, being driven by tires onto the straightaway and through an emergency-braking area.
All surrounding eyes were fixed on the train. It stoped, and the anticipation continued to build as the launch dog locked onto the bottom of the train. It shifted back a few inches. Riders waited for the green light, staring ahead at the start of the vertical climb 155 feet beyond. Excess air released. Suddenly, passengers were pinned to the back of their seats with unthinkable force as the train was thrust forward down the launch strip in the blink of an eye to eighty miles per hour and hit the ninety-degree vertical curve. Leaving the earth behind, the Xtreme Launch Coaster's train made for the sky, climbing vertically as riders lie on their backs. The train was whisked over the pinnacle in an ever-sharpening 180-degree vertical-to-vertical transition making for intense airtime over the top. As they came over the crown of the hill, a quick but panoramic view of the park spread out ahead was presented. From the 165-foot vantage point, riders got a quick glance at rides like Drop Zone Stunt Tower, now known simply as Drop Tower, Shockwave, and Rebel Yell directly ahead lining the Grove midway. The transition was over quickly, however, and the coaster was on its way plunging straight towards the black asphalt below.
A wide pullout took the train down 133 feet from the summit, and then the white box-spined track's framework began pulling into a heavy banking transition thirty-two feet above ground, directly over the heads of pedestrians below. Leaning on their sides at eighty degrees, riders were taken into HyperSonic's far 200-degree counterclockwise turnaround. Guests below are visible flying past as they stare up at the train as it navigated its way through the curve. At the end of the turnaround, the track straightened out and sendt riders over midway games below, towards the vertical hill's support towers. A bank in the opposite direction sent the layout to the right, past ride photo cameras, then into the grand finale. For the coaster's finale, the train flew over an intense speed hill inducing all of the airtime that ride lovers crave, and then dipped back down below tree level to enter the brake run. Passengers braced themselves for a sudden stop as air brakes slowed the train from high speeds back to zero in a matter of seconds. With a slight curve to the left, the train entered the unloading portion of the station and lap restraints were released for riders to exit down the ramp to view their ride photos and possibly even wait in line again for another go at the ride's intense action.
Editor's Note: Hypersonic XLC saw its last day of operation on October 28, 2007. The ride is up for sale, but many fear that HyperSonic XLC has seen its last days. No announcement has been made as to how Kings Dominion plans to use the space formerly occupied by the X-treme Launch Coaster. One can only hope for something half as thrilling as going 0-81mph in 8.1 seconds. Written by Devin Olson
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Ride Reviews / Opinions
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Blast Coaster
The first thing you notice as you near the entry to the queue is the blasting roar of the launch, then the train gliding through the course and crashing into the brake run with plenty of speed to spare. I love the interaction that HyperSonic has with the midway, the path leading under the better half of the ride right under track and past the giant white support columns, and PKD has also added some gardens to the area the last couple of years so that it's more than just steel and asphalt. HyperSonic's line was extending out into the pathway, but only due to a system of filling the first part of the line, then sending groups of 8 or 10 through the remaining queue to the station before my first ride.
After pulling down the double lap and leg restraint, we get moving around the first curve and slow to a stop part way while the train in back advances. Onto the straight track, the train jerks slightly a couple times, slows, and parks itself. Beep, beep, beep... "Face forward. Keep your head against the head rest. Your arms must be down. Prepare for launch." We sit for 15 seconds, looking straight ahead at the launch track and tower, then WHAM!!!
I don't care how many coaster shows or onride footage you've seen, NOTHING can prepare you for this launch. You're absolutely STAPLED to the back of the seat as you race forward at 80 MPH and curve vertically; this launch is as intense as it gets. Shooting straight up, the ride makes its 180-degree transition and presents an eyefull of the park to you, slowing as it heads back down.
Arms up is the only way to go as the coaster glides down through the pullout over the path below, banking steeply and smoothly completing the turnaround. The curvature reverses direction of travel and the white track sends the train into the final hop, dishing up plenty of airtime overover the crest, then quickly braking. Curving back into the station, the train moves up and comes to a stop, then most riders struggle to raise their restraints before exiting.
HyperSonic comes in at number four steel coaster for me, just ahead of Dorney Park's Laser and behind Six Flags America's Batwing for its amazing launch and smooth, speedy and powerful ride, although it's hard to take it all in after just one short ride.
Goldsun
Everything seems normal as you come out of the loading station. You take a light turn and enter the launch station. Your eyes follow the track as you sit there, waiting to be launched, when you look up and see a the track, looking more like 300 feet then 180. The light hits yellow. Your heart starts to pound faster. You're wondering what in the world made you want to do this. Green. You lanch so fast that the 40 feet to the up part seems like two.
Heading up, you feel like you will not make it over, like you blasted too fast. You finally make the crest and you get the best air time you've ever had. As for the track, what track? You can only see air. You're holding on to your seat like you where holding on for dear life. You finally go over after what fells like 10 seconds of air time, then a smooth ride back to the station.
In all, you feel like you must have been forced to do it, but somewhere in the back of your mind, you have a thirst to do it again.
BJ Mancroni
Waiting in the hot sun to ride this beast for the 1st time, I really had to wonder if I actually wanted to go through with it. I mean,all you hear is the roar of the launch, the screams, and the slamming brakes as it pulls back into the station area, over and over again. I probably had more anxiety waiting to load up than I've had since my 1st ride on Alpengist when I was a coaster newbie many years before. Once you finally get seated and properly restrained (I rechecked more than once!) You creep out of the station, around the curve, and then just stop dead as you stare at the dragster style lights waiting for that green light. The wait seems to drag a half hour but is probably about 15 seconds then YEEEOOOWWW! Don't blink, don't breathe, just try to absorb the rush to 80mph in less than 2 seconds as you head for the sky, then, go weightless as you plunge back to Earth in another milli-second,trying to take in the view as you hang by your restaints. As you bank hard, but smoothly, to the left, you finally catch your breath enough to enjoy the last small hills airtime before dropping down into the braking zone which whoa's you quickly. You're still in shock as you glide into the station wondering what just hit you! For me, this is far more a "thrill" ride than a real coaster ride, but I tend to split hairs about such things. What ever you call it Hypersonic XLC delivers all the adrenaline you can take! I give an 8 out of 10.
Chris
I actually reluctantly went on this ride the first time that I rode it. I'd already done Volcano two or three times and I didn't really want to wait in a long line for such a short ride. Oh, well, yea the line was long, but at the time it was really a once in a lifetime experience because this was before all the Intamin Accelerater coasters. The launch was ABSOLUTELY OUTSTANDING. By far the best launch in what is the launch coaster capital of the world. The 90 degree tower is good, and there is a lot of air time on the top. However, I give it an 8 out of 10 because the ride is so short!! After the launch and the tower there isn't much more to it, the turn around is so so and the hops are really an afterthought.
I have grown to appreciate this ride more as time has gone on. From 2001-2002 the ride was really unreliable, and the line was usually an hour or more for only about a half a minute. I mean even on days XLC ran in those years, it hardly ever ran all day consistently. My friend says he even got stuck on the top for a few minutes once!!! However, now the ride seems to opperate fine, and the lines have gone down, and I see XLC as a quick, but very exhilerating experience!
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Paramount's Kings Dominion
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