Specific Type: Spinning Cars
Busch Gardens Tampa wanted to build a ride that would be appealing to a variety of guests and be unique no matter where in the world the visitor was from. The park tapped German ride manufacturers Mach to make this unique ride, Cobra’s Curse. The plot of land was chosen in the park’s Egypt section, and what has become a Busch Garden tradition a former attraction was repurposed for Cobra's Curse. It sits in the former space of Tut’s Tomb, and was retrofitted to become the queue for the new attraction. The bathrooms attached to this section even have a spooky trick for when you visit. After you are all done with your buisness and wash up press the button by the mirror for a visit from the pharaoh.
When guests enter the queue it appears as though you are entering an excavation, there are ruins and scaffolding you must pass through. Then you enter a tomb, there is archeological equipment, and what appears to be ancient art and hieroglyphs. There are notes and warnings hung around the area. As you explore deeper you will find artifacts lit by candles, and an ominous cobra fountain. The line meanders deeper and darker into the tomb, until you find a wall of hieroglyphs that come alive and move to tell the story of the Cobra’s Curse.
Once you have negotiated your way through the queue and into the station you board a train that creeps slowly though the tomb until it reaches a dead end. The train and the track ascend 70 feet into the air on an elevator style lift. At the top of the lift you are face to face with the centerpiece of the ride’s theming a massive 80 foot tall cobra statue. The ride starts to move slowly at first with a slight outward bank turn angling the train towards the cobra, but the it picks up speed and dives for the ground on a curved main drop. At the bottom the train reaches its maximum speed 40 MPH. The ride banks hard to the right then it ascends and bands hard to the left. The ride hits a midcourse brake run and the cars swivel so now you are facing backwards. The ride bumps and banks around a turnaround and the train finds a second lift this time a booster wheel lift. At the top of the lift the cars unlock and are free to spin where inertia takes them. The trains dive into a narrow trench and the high up into a banked speed turn, with the cars spinning wildly. The ride feels out of control as you alternate between spinning past close scenery and banked turns. The cars slam into the final brake run and riders are returned to the station. The only question is where to head after all that spinning to vomit or to try your luck again?
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