Runaway Mine Train
Specific Type: Arrow Mine Train
One of the biggest parks in history, Six Flags Great Adventure, had to start somewhere. Construction starting in 1973, the park built great rides for kids and thrill seekers. The park lineup in its first few years of operation consisted of mostly Arrow and Schwarzkopf coasters, and also a William Cobbs dueling wooden coaster, Rolling Thunder. Runaway Mine Train was mostly always the kids first step up from the small coasters, the big coaster that all the kids wanted to ride. Although considered very tame by today's standards, Runaway Mine Trainpacked a real punch back in the 1970's
Runaway Mine Train at Six Flags Great Adventure is a Arrow Mine Train in the Frontier Adventures section of the park. Compared to other Arrow Mine Trains, this one is taller and features only one lift, while, most other ones feature two or three lifts. It is located next to the recently rethemed Bizarro and the Intamin prefabricated wooden coaster El Toro. The ride opened along with the park in 1974, and was the 11th Arrow Mine Train to debut in the world. It is 60 feet high, maxes out at 38 MPH, and travels over 2,665 feet of track. The colors of the trains are blue and red for train one, and gold and orange for the other train.
Runaway Mine Train can be found by going under its final brake run and the sky ride in Frontier Adventures. The queue starts off with a small switchback section. After proceeding up a flight of stairs, you find yourself in the station platform. After boarding one of the brilliantly colored trains and pulling down the lap bar, you're ready to roll.
The ride starts at a 3 degree slope to let it roll out of the station without the need of friction wheels.
After a tiny drop out of the station, there is a small straightaway before the turn to the right. This is used for transferring trains into the storage track on both sides. After the 60 foot lift, there is a double helix going down, much like Loch Ness Monster at Busch Gardens Europe in Williamsburg, Virginia. After this, there are two small airtime hills which lead into the first block zone, catching a glimpse of Bizarro’s cobra roll along the way. You then travel through a wide, underbanked 360 degree helix which provides plenty of lateral "G" forces. After another airtime hill, it takes a really wide turn across the lake, around the Fort, and into the sloped final brake run. After disembarking to the left, the exit opens up to the Frontier Adventures midway, facing Bizarro.
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